BREACH
2.12.85 --- A breach so straightforward, they loaded me into a second one the moment I jacked out. (+150$)
2.15.85 --- Lost a day of work to what the medics are calling "disordered disconnection." Code for "your frame was so rapidly destroyed your body thinks it died." (-170$)
2.16.85 --- Successful extraction with a full load. (+200$)
2.17.85 --- No frames available today, maintenace is backed up.
2.18.85 --- Rifle misfired next to a Brute. Never should have been sent out with such unreliable equipment. Left an excellent haul behind. Stupid. (-150$)
2.19.85 --- I can't remember the last time I saw the sun. (+50$)
BREACH is a tactical, turn-based roguelike. You must extract as much value as possible from your target corporate facility to pay off your debts. Use a diverse set of weapons and utility items to evade or destroy the bots defending the facility.
CONTROLS
- WASD/QEZC — Movement, with diagonals. (Remappable)
- SHIFT (hold) — blink mode
- LEFT CLICK — use weapon, aim with mouse
- R — reload weapon
- F — drop weapon
- G (hold) — extract credits from item, destroying it
- 1-6 — select item
CREDITS
- Sprites — FartFish
- Engine — PrismRL and Love2D
- Language — Lua
- Sounds — Oryx Design Lab
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS |
| Author | Drew Harry |
| Genre | Strategy |
| Made with | LÖVE |
| Tags | Cyberpunk, Roguelike, Turn-based Strategy |




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